Piece for 6 Voices [2011].
Visitors to the piece activate its sound content by blowing gently into the small apertures in the antique savings bank's front lid. Interaction with the piece is an intimate, one-on-one experience of texture, sound, and physical response.
Info on the Piece for 6 Voices's technical specifications: virtualunrealityproject.com/studio :: Project abstract [PDF]
Piece for 6 Voices [2011].
Piece for 6 Voices is self-contained, with no visible technological elements. A battery-powered speaker and Arduino microprocessor (with sound component) are housed inside the bank. Each of the bank's six apertures is fitted with an unobtrusive mini condenser microphone that serves as a breath-detection sensor. These sensors communicate with the Arduino, triggering sound when activated.
Info on the Piece for 6 Voices's technical specifications: virtualunrealityproject.com/studio :: Project abstract [PDF]
Piece for 6 Voices [2011].
Created from found materials, Piece for 6 Voices explores memory and nostalgia. The bank's six compartments are marked with their original typed and handwritten labels: "food," "automobile," "rent," etc. There is no clear correlation between the sound in each compartment and its label, an intentional ambiguity that invites listeners to formulate their own stories.
Info on the Piece for 6 Voices's technical specifications: virtualunrealityproject.com/studio :: Project abstract [PDF]